Posts Tagged ‘TeamCity’

Explaining the Shared Resources plugin

Wednesday, May 15th, 2013

This post describes one of the new features in the upcoming TeamCity 8.0

Using TeamCity, we can easily set up a build farm using a central TeamCity server and several connected build agents. By having multiple build agents, we can run builds and build configurations in parallel. Different branches of the same project can build simultaneously on different build agents,  personal builds can be run on one build agent while the nightly build is running on another agent and so on.

But what if we have multiple build agents and we want to constrain parallelism for some projects? What if we do want to have parallelism but want to provide different build variables to each build? Good questions, and the Shared Resources plugin is the answer!

The Shared Resources plugin comes bundled with TeamCity 8.0 EAP. In TeamCity 7.1.x it has to be installed separately. Sources for this plugin are available on GitHub.

Limiting concurrent builds with simple named resources

The Shared Resources plugin works at the project level. Per project, we can specify one or more shared resources which we can use to decide on the number of concurrent builds for a given project and build configuration.

In the Project Home under the Shared Resources tab, we can specify the resources we want to be able to lock. A shared resource should be given a name which can be used later on in our builds. The resource type can be infinite (effectively not limiting build concurrency), a resource with quota and a resource with custom values. Let’s go with resource with quota.

The resource quota is the number of concurrent read locks that can be acquired on the resource. Or in other words: the maximum number of concurrent builds we want to run. Let’s be restrictive and set the quota to 1.

Add Shared Resource in TeamCity

None of the Build Configurations will obey these quota: we have to add a Shared Resources Build Feature to every Build Configuration we want to subject to these quota. This can be done in the Build Configuration. Under Build Features, we can add a Shared Resources build feature which acquires a read or write lock on the shared resource created earlier.

Add Build Feature

Once added, the build configuration will only be run on one build agent at a time. Personal builds as well as regular builds will all be enqueued and wait for the lock on the shared resource to be released, even if one of the build agents is idle.

Note that it is possible to await multiple locks in a build configuration.

Working with custom resource values

While working with simple named resources may be useful, it may be worth having a custom resource value for every lock acquired. Imagine we have a build which has a custom build step running load tests on a server. Wouldn’t it be nice if we could limit the number of concurrent build based on the number of load test targets available and be able to get the URL to one of these servers in our build? We can using a set of custom resource values.

When creating a new Shared Resource, we can specify the type as a resource with custom values:

Custom resource values

In our build, we have several options available to acquire a lock on this shared resource. We can lock on any value that is not locked, we can lock on all values or on a specific value. For our purpose of needing a dedicated load testing machine, we can opt to lock on any available value.

List of resources lock

Once added, we will not be able to run more builds concurrently than the number of available values in our custom shared resource. If we need the value of the locked value during our build, we can read it using the %teamcity.locks.<lockType>.<lockName>% variable, %teamcity.locks.readLock.RunTestsAgainstServer% in our case. For example when working with build parameters, we can use the lock value as a custom parameter:

Custom parameter based on shared resource lock value

Where can I manage shared resources?

So far we’ve seen that shared resources can be added for every project separately and used in that project’s build configurations. With TeamCity 8.0, we’ve introduced project groups which allows us to group several projects under a project group. Shared resources can be added to both the project group as well as the individual projects. Locks can be acquired for every build configuration in a project and/or project group, making it possible to have shared resources across projects as well.

Do let us know your thoughts via the comments below. Dive in, experiment and… happy building!

Load Testing with TeamCity and BlazeMeter

Tuesday, April 2nd, 2013

imageBlazeMeter is a cloud-based load testing platform for web applications, mobile applications and web services. It can be used to simulate heavy loads on a server and analyze performance under different load types. And since there’s a TeamCity plugin for BlazeMeter available, we can use it to load test or smoke test our application during the build and deployment process.

Installing and configuring the plugin

The BlazeMeter plugin for TeamCity can be downloaded and installed into the plugins folder under TeamCity’s data folder. After restarting the TeamCity server, there is one additional step in order to be able to start using the BlazeMeter plugin for TeamCity: configuring it with our BlazeMeter user key.

Under Administration | Integrations | BlazeMeter, we can enter the user key obtained from the BlazeMeter web site (under user profile).

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Adding a BlazeMeter build step to a build configuration

To run a load test using BlazeMeter after building and deploying an application, we can add a new build step to our build configuration. The BlazeMeter plugin for TeamCity adds a new build runner type which we can select.

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The BlazeMeter plugin for TeamCity will list all available load tests in the build step configuration. We can select the test to run and specify the error percentage and response time thresholds. The total load test duration should also be specified.

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Once saved, we can run a build configuration and see load test results come in.

Inspecting load test results

After running a build configuration in which BlazeMeter is used, we will see a new report tab on the build results page: BlazeMeter Report Tab. Using this, we can analyze results of the load test run during this build.

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From this tab, we can analyze the load test results, see errors that occurred in the application during the load test run, see measured page load times and so on. We can also compare with previous load test results if needed.

A short screencast on installing and configuring the BlazeMeter plugin for TeamCity is also available.

TeamCity plugin for Visual Studio

Wednesday, March 13th, 2013

When working with TeamCity and Visual Studio, we can do a lot of things right from within our IDE. We can trigger a remote run, fetch dotCover code coverage information from the server, view changes and builds from a tool window, navigate to unit tests and a lot more. In this post, we’ll be looking at some of these features. But first things first: let’s install this nifty tool!

Installing the plugin

Every TeamCity installation ships with several tools for IDE integration (with our IntelliJ IDEA based tools as well as with Visual Studio). We can find the plugin on every TeamCity server under the My Settings & Tools page. We can download the plugin right there!

Finding the TeamCity plugin for Visual Studio

After downloading and installing the plugin, we can find a new menu item in our Visual Studio.

TeamCity plugin for Visual Studio menu entry

From this menu, we can connect to our TeamCity server using the Login… menu item. After entering the URL to our TeamCity server and providing the correct credentials, we can start exploring.

Login to TeamCity

Remote run from Visual Studio

When developing a project in Visual Studio, we can initiate a personal build using the TeamCity plugin for Visual Studio. We call this a “remote run” because the build that is triggered runs on a TeamCity build agent, not on the developer’s machine. The interesting thing here is that this remote build uses the current version control repository sources plus the changed files in the developer’s IDE. All steps from the build configuration are executed for this personal build as well.

After changing some files locally, we can use the TeamCity | Remote Run (Local Changes) menu to trigger a remote build. In the dialog that opens, we can select the changes we made locally that should be included in this personal build. We can select all changes or cherry-pick just the changes we want to verify on the build server.

Note that we’re using Subversion as the source control system here. Remote Run is available for TFS, Subversion and Perforce. When using Git or Mercurial, the workflow is slightly different. Check the documentation on branch remote run for more information.

When we click the Configure personal build… icon in the toolbar, we have to make some other decisions. First of all, we must select the build configuration we want to use for the personal build. Next, we can provide a comment for this personal build. This comment will be shown in the TeamCity web UI afterwards to describe the personal build.

One interesting option is the Pre-tested Commit checkbox and its related commit if setting. Using this, submitted code changes first go through testing. If all tests pass, TeamCity will automatically commit the changes to version control and integrate it in the next build. When tests fail, the code is not committed and the developer who made the change is notified about this. Here’s a chart of the pre-tested commit workflow.

Personal build configuration and pre-tested commit

We can even customize our build: put it at the top of the queue or add additional build parameters.

After clicking the Run button, TeamCity will run the selected build configuration for the included changes. We can see the results in the TeamCity web UI, consult the build log, check unit test results and so on.

TeamCity web UI personal build

My Changes

Since this post is about the TeamCity plugin for Visual Studio, we can also verify the status of builds triggered because of our changes by using the TeamCity | My Changes menu.

Overview of My Changes

Build log

From the toolbar, we can consult the build log for every personal build listed in the My Changes window. Clicking the Show Build Log icon (or right-clicking the build and selecting the appropriate context menu) will instruct the TeamCity plugin for Visual Studio to download the build log directly from TeamCity.

Build log from TeamCity downloaded in Visual Studio

Open Failed Tests

Did your changes cause a unit test to fail? No worries: we can use the Open Failed Tests context menu from the My Changes window in order to see what is going on. From the window that opens we can re-run the failing tests locally using the ReSharper test runner.

Unit tests

Code Coverage

When you have dotCover installed on your machine, the TeamCity plugin for Visual Studio enables us to view code coverage results. Using the TeamCity | Coverage menu item we can select a code coverage snapshot to open.

TeamCity dotCover code coverage

After selecting and opening a snapshot, we get dotCover’s test runner showing code coverage. We can even double-click a class from the snapshot shown and explore code coverage at the statement level.

dotCover snapshot from TeamCity

Investigate a build

Whenever a build fails, we can volunteer to fix the build by starting an investigation. From the TeamCity | My Investigations menu, we can manage our investigations and take action on open investigations by either fixing it or giving up (when working in developer teams in Belgium, that last option typically results in having to bring pastries for the team).

Investigate a build

Open in IDE

The TeamCity web UI features an Open in IDE button on many places. For example, when inspecting changes that were included in a build, we can open the file that was built in our IDE by clicking the IDE icon.

Open in IDE from TeamCity web UI

We can open tests in the IDE as well, again using the Open in IDE function. When working with tests, this will trigger Visual Studio to open the ReSharper test runner and display the selected test.

Open test in IDE

Give the TeamCity plugin for Visual Studio a go and let us know what you think!

TeamCity Feature Branches

Friday, March 1st, 2013

With the rise of Distributed Version Control Systems (DVCS) like Git and Mercurial, the concept of Feature Branching gained a lot of momentum. The basic idea is that whenever you start working on a feature, you take a branch of the repository and commit all changes for the feature onto that branch. Once the feature is ready changes are merged back into the repository.

Working with feature branches comes with great advantages for your team. Each developer can work on their own feature and be isolated from changes going on elsewhere in the project. They can pull in changes from the main repository at their own pace, ensuring they don’t break the flow of building their feature.

But how does this work in a Continuous Integration environment? If your CI server does not support this workflow a number of problems arise, like constant build configurations duplication, poor visibility and in the end loss of control of the process.

With TeamCity 7.1 we’ve introduced dedicated support for feature branches and the workflow around it. All you have to do is to push your branch to a Git or Mercurial repository and TeamCity would detect a new branch in it and start a build on your changes. Without having to duplicate build configurations and so on. Let’s see how we can work with it…

Enabling Feature Branches in TeamCity

Our repository may have a lot of branches and naturally not all of them are feature branches. In TeamCity we can tell the server which branches to watch for changes using branch specification. Under the VCS Root settings for our project, we have to specify a Branch Specification.

Branch specifications have a simple syntax:

+:<branch rule>
-:<branch rule>

The branch specification tells TeamCity to include (+) or exclude (-) a given branch as a feature branch. Here are some examples:

+:* treats every branch as a feature branch
+:refs/heads/feature-* treats all branches with a name starting with feature- as feature branches

Once saved, TeamCity will monitor our repository for changes on the mainline of our repository as well as on branches matching the branch specification rules.

Feature Branch Builds

Once a change is detected in a branch, TeamCity will start a build in this branch. For example, after pushing a set of changes to the feature-wp7 branch in our repository, TeamCity automatically builds this branch for us and displays this new branch and its build status on the projects overview as well as on the build configuration’s branches tab:

Notice TeamCity displays a label wp7 instead of the full feature-wp7 branch name. The reason for that is it checks the branch specification and uses only the part of the branch name marked with *. The label for our branch specification +:refs/heads/feature-* hence yields only the last part of the branch name. There are a some other options available for branch labels on a build if you would like to customize this.

Filtering Branch Builds

If you have a large team or a large number of active feature branches, you may want to filter the branches being displayed on various screens in TeamCity. For example, on the projects overview we can filter based on the branches we’re interested in:

Run custom build

Based on our branch specification, TeamCity allows us to run custom builds for a specific branch. On the Changes tab, we can select the branch to build.

Happy building!

Continuous Integration for PHP using TeamCity

Monday, February 25th, 2013

TeamCity supports your Continuous Integration (CI) process in many technologies like Java and .NET. It’s not because we don’t provide other technologies out-of-the-box that you can not make use of them! In this post, we’ll put TeamCity to the test and setup a CI process for a PHP project.

We’ll be using the open-source PHP project PHPExcel as a sample project to set up Continuous Integration using TeamCity. This project features a large amount of code, PHPUnit tests and uses Phing to create build artifacts. We’ll use TeamCity to get this process completely automated and ready for immediate feedback once the source code on GitHub changes.

(more…)

TeamCity Performance Monitor

Monday, February 11th, 2013

When working with TeamCity, we get a lot of feedback on our continuous integration process. We can see when compilation started, which unit tests passed and which failed. But how much memory do we consume while compiling our software? What is the CPU usage percentage while running our unit tests? This is all  important information for optimizing our build process.

TeamCity provides a build feature called Performance Monitor which gives us exactly that information: it gathers the build agent’s hardware usage statistics during the build and presents it on a separate tab of the build results page.

To enable Performance Monitor for a build configuration we have to go to the configuration’s build steps. Under Additional Build Features, we can use the Add build feature button, select Performance Monitor from the list and click Save to enable this feature.

Note that Performance Monitor reports the load of the entire operating system. This means that running more than one build agent on the host, running agent and server on the same host or running other workloads on the server will yield unreliable data.

We can enable Performance Monitor on build agents running Windows, Linux, Solaris and MacOS X operating systems. Once enabled, every new build that is triggered will produce an interactive chart with performance details under the new PerfMon tab for that build.

The data shown consists of 3 key metrics (CPU usage, disk load factor and memory usage) and can be related to an exact point in the build log. When we click on a CPU usage data point for example, we can clearly see what the build agent was executing at that point in time.

The information displayed can be used to find bottlenecks, understand possible hardware upgrade impact, discovering suspicious periods in the build when nothing happens and so on. For example, consider the following performance chart:

When we click on the “25s” next to the Run Tests build stage, a chart overlay appears which visualizes the duration of running unit tests. From the picture it is clear that at some point CPU and disk usage is very low, near zero in fact. This lasts for a number of seconds. It is worth analyzing the unit tests that were running during this period: they are probably blocked on some lock, waiting for an operation to return or something similar.

Consider another performance chart:

We can see from this chart that the CPU usage is 100% almost all the time.  It’s probably worth investigating if the build agent could benefit from a CPU upgrade.

The Performance Monitor build feature can reveal high-level information that may hint an underlying issue in your build process.

Happy building!

Automatically Building Pull Requests from GitHub

Wednesday, February 6th, 2013

Scenario

You’re running an OSS project* and someone makes a pull request. You’ve got two choices:

  • Merge and Pray
  • Pull to local branch, build, run tests and merge if all OK

What do you do? Well, what is it going to be?

I know what I’d like to do, and GitHub makes it so so tempting:

Merge Pull Request

But unfortunately I go with the second option.

That’s a pain, specially if you do a quick code-review and things look decent. Yet you still need to make sure that it builds and all tests pass.

Well there is a third way. And what’s even nicer, is that it’s also possible with TeamCity.

*This applies to non-OSS too

Automatically Building All Pull Requests

What I want to do is have TeamCity automatically build all Pull Requests for me of my main repository, and notify me if it is successful. And I want this to happen without me having to configure every single fork as a repository in TeamCity, because like that, it wouldn’t be manageable. Here’s a diagram explaining it:

TC Flow Diagram

This will drastically improve the workflow since we no longer have to manually create a local branch of the pull request, check it, build it and only then merge it.

Configuring TeamCity

Setting up TeamCity to do this is really simple. It actually only requires one thing: configuring the Branch Specification under the VCS root:

TC Git Config

Let’s see what this means and why it works. When a pull request is made, GitHub automatically creates a reference that holds the pull request as well as one that is a merge with the master branch. What we’re saying to TeamCity is to monitor this branch, in addition to the main branch. In this syntax, pull refers to the pull request. The * refers to ANY pull request, and the merge indicates that we’re interested in the pull request merged with the master branch. This means that when TeamCity builds, it will build the branch that was merged. If we want to build the branch, without merging, we could use the following:

+:refs/pull/*/head

So to recap, adding merge builds the result of the merge, and adding head, just the pull request without the merge.

The result of these builds show up in TeamCity like so:

TC Result 1

where the number denotes the pull request. Now, we can actually make this a bit nicer by allowing us to see whether the particular request was the result of a merge or just the branch itself. For that, we can specify the following in the Branch Specification

TC Alt Config

with TeamCity now indicating whether this was a merge or head:

TC Result 2

In addition, TeamCity also provides us with a Dropdown, where we can filter all the different pull requests:

Filter

Seeing notifications on the Pull Request

As this is a normal build, like any other build, we can configure TeamCity to receive notifications via email, tray icon, etc, both on successful builds as well as failed builds. However, there is one other thing that we can do: see the result of the build on the Pull Request page on GitHub. In order for this to happen, we do need to install a plugin for TeamCity which currently doesn’t ship out of the box. This plugin, written by Eugene Petrenko uses some hooks GitHub provides to add notification information on the Pull Request page.

To install it, download the plugin as a zip file and place it in the plugins folder of the server and restart the server.

Once that’s installed, we can now display build status information on the GitHub pull request by adding a Build Feature to our Build Steps:

Build Feature

and filling in some simple configuration parameters:

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And with that, we can see the status on the Pull Request page on GitHub.

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* If you’re running your OSS project on TeamCity at CodeBetter, you now have this plugin available.

Summary

Although my example was based on TeamCity 8.0 which is currently in EAP, this feature also works with TeamCity 7.1.3+ (and even previously covered by others). The examples are also based on OSS projects, but you can apply the same workflow to private repositories also, hopefully making things a little bit easier.

Setting up TeamCity as a native NuGet Server

Thursday, December 1st, 2011

TeamCity 7.0 EAP (Early Access Program) was recently opened and one of the new features is the built-in support for NuGet. I recently blogged about setting up TeamCity to pack and publish NuGet packages via a plug-in and this plug-in is now included by default in TeamCity 7. However, the real new interesting feature is that TeamCity is now a native NuGet repository too!

Native NuGet Server?

Many of those that have been using NuGet, have most likely been using it to consume packages from nuget.org where there are currently over 3800 unique packages, most of which are open source.

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What happens however if for some reason or another you do not want to submit packages to nuget.org? For instance, think that you want to use NuGet to modularize and distribute code inside your own organization, or create libraries for private consumption. In this case, publishing to nuget.org does not make sense. This leaves you with basically two options:

  1. Setup your own NuGet repository by downloading and installing the code that nuget.org for instance
  2. Copy nuget packages to a local share and have everyone read off of that

Both of these options come with their own share of overhead. With the local share you now require sharing of folders and permissions. Setting up your own NuGet repository also requires managing permissions and whatnot separately. At the end of the day, its another service to manage.

Fortunately, you now have a third option: TeamCity. The same server that builds your projects, runs your tests, packs and publishes your packages can now also serve them. The best part of it is that it is so simple, that I had to take up the rest of this blog with the previous nonsense just to give it some meat.

Enabling TeamCity as a NuGet Server

I am not going to cover how to pack and publish packages in this post. All that is covered in detail in the previous post I wrote, so please read that first if you’re not familiar with the process. Enabling TeamCity as NuGet and making packages available consists of two steps:

1. Enable the server to be a NuGet server

Go to Administration | Server Configuration | NuGet tab

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Click on the Enable button to enable it. The same screen with then display two different feeds: a public and a private one:

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If by chance the Public Url is not available, you will probably see a message telling you that you need to enable the Guest account in TeamCity, which can be done from the General tab.

2. Make your packages be your Artifacts

Since TeamCity itself is going to be a NuGet server, the step to publish a package is no longer required. However, packing the package is. In this step (NuGet Pack Build Type), we can just configure the output for the package to point to some specific folder, for instance packages

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We need instruct TeamCity to ouput the results of this folder as artifacts. This is done in the General Settings step of the Build Configuration

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and with that, we’re done. Next up is to configure Visual Studio to consume from this feed.

Configuring Visual Studio

Although this step is optional, it is recommended to add your repositories to Visual Studio to avoid having to type long URL’s in each time you want to read from a specific package repository. To do this, click on Options | Library Package Manager | Package Manager Settings

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We need to add a new NuGet Repository. I’ve called it Local TeamCity and the URL corresponds to the public URL provided to me by TeamCity in Step 1:

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Notice that I have another entry which is Local TeamCity Auth which corresponds to the authenticated version.

Once we have this, we can now easily consume packages from our repository by merely specifying it in the Package Manager Console, either via the Combobox or explicitly in each call:

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Summary

That’s all there is to it. By merely publishing our packages as artifacts, TeamCity now provides a full-fledged nuget server which opens up great possibilities when it comes to working and managing dependencies between projects. TeamCity is currently in EAP and much of what I’ve described here is in open to improvements. That is why your feedback is very important. Download 7 and start playing with it today. Let us know what you think.

TeamCity 5.0.3

Tuesday, March 16th, 2010

The fresh update for TeamCity, which comes with a number of bug-fixes in it, is now available.

Check the release notes for the complete list of included changes and download the build.

As usual, we recommend backing up your TeamCity data before upgrading to a new version.
Stay tuned and try TeamCity 5.1 EAP.

Feedback is always welcomed!
Sincerely,
JetBrains TeamCity team.

Tags in TeamCity

Tuesday, March 9th, 2010

As you might know, TeamCity comes with such feature as build tags – do not confuse with supported VCS tags, because that’s an entirely different story. You can assign any number of tags for a single build, and then use them to organize your build history, or quickly navigate to the tagged builds. There is nothing tricky about that, but one might ask himself when these tags can be helpful.

Well, here is an example. Suppose, after some time of developing, your project manager decides, that you’ve finally got a stable build that can be considered a release candidate, or eap. He can mark this build with “EAP” tag, and thus, guys from QA won’t need to search through the whole build history to find the build they should carefully look at. They’ll just need to filter the history by this tag, or simply type “EAP” in the search field.


You can also leave a comment on any build, providing some extra notes about it; and just as with the tags, you can later on search for the build by the comment. Hope, you’ll like it.
Feedback is appreciated as usual.